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Ezekiel Moore
Ezekiel Moore

Five Nights At Freddys: Across The Street


A tenant, who lived across the street from Circus Baby's Pizza World, witnessed large groups of cars around the building at night and take away large pieces of equipment under tarps, before the building went up for sale a few weeks later. They went on to tell a local newspaper about what they had witnessed.




Five Nights at Freddys: Across the Street


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The first establishment of the company is Circus Baby's Pizza World, which supposedly had much excitement being built up around the location opening. Before doing so however, a few kids from here and there are let in to make sure everything works right. Portrayed in Circus Baby's minigame, Elizabeth Afton is among the handful to see inside of the building and is murdered by Circus Baby while there. According to a local, they just stop talking about it when the grand opening is reportedly cancelled due to gas leaks, as a coverup for Elizabeth's demise. As described in a newspaper article on the situation, sources near to the establishment question the reported gas leaks and wonder if something more is to blame, hinted at by strange activity in the area at night. A tenant from across the street witnesses a large group of car riders surround the building in the night and remove pieces of their large equipment under tarps. The building of Circus Baby's Pizza World is put up for sale after a few weeks, while William refrains from commenting on the situation.


Several months later (leading up to November), 22-year-old Mike Schmidt (Steve Perry) works as the night watch security guard for Freddy Fazbear's Pizzeria. For the first five days of Mike's job, Freddy, Bonnie, Chica, and Foxy (with each animatronic showing up on different nights) attempt to befriend Mike, but he appears scared of the animatronics, believing they're "coming to life" at night to harm him. Eventually, Freddy is able to tell Mike that there is nothing to fear, as the animatronics are simply programmed artificial intelligence with an above average IQ. Freddy then tells Mike of some past experiences that were traumatic. Mike confesses to Freddy he has experienced traumatic events as well.


As a Disneyland Resort Good Neighbor Hotel, located directly across the street from the Disneyland Resort main entrance, Grand Legacy At The Park conveniently makes Disneyland Resort tickets available by clicking below or at the hotel front desk.


Slide your finger to direct the bear!You are in a busy city with heavy traffic and fast pace urban congestion. There are NO traffic lights or stop signs. To survive, you must make it to the other side of the city by going across streets, jumping on moving logs, avoiding buses, and crossing train tracks. Just don't get hit by any of those moving objects.


  • R-Z Red Herring: The trailer shows Baby's face glowing and opening, ostensibly her Jump Scare since most trailers end with that. Except Baby never actually jumpscares you in the game, not counting Ennard. In fact, you never see her at all except when she's "scooped" or on posters. One theory is that it's how Baby looks when the technicians shock her.

  • The game starts you with learning how to check for the animatronics and putting them back on their stages with a corrective shock. Simple, right? Wrong. These elements never come into play again beyond the first night (and briefly in the second night before everything goes to hell), as this game instead gives you a different unique task with each new night, rather than doing the same thing until six like every game before.

  • You have the option to speed up your crawling through the vents and the Angsty Teen voice on Night 2 tells you that a body was found in the vents. In spite of all these ominous signs, you don't actually get attacked any time you're crawling through the vents.

  • Ret-Canon: The game canonizes Purple Guy's last name, Afton. However, his first name, William, does not get canonized until the next game. Either way, both originated from the non-canon novel Five Nights at Freddy's: The Silver Eyes.

  • Retool: In-Universe. While Handy tries to make it sound like Freddy Fazbear's closure made way for the competition, the use of some of the same characters, and by the reveal in the Private Room that Circus Baby's Entertainment and Rental is located very close to, or even right beneath Fredbear's Family Diner, make it appear that the company was just trying to rebrand itself to avoid its shady past.

  • Revenant Zombie: What Eggs Benedict/Michael Afton ultimately becomes.

  • Revisiting the Roots: The premise of playing as an after-hours pizza joint employee returns (albeit you're a technician and not a security guard) after it was played with in Five Nights at Freddy's 3* where Freddy's is long gone and you play as a horror attraction night guard and absent entirely in Five Nights at Freddy's 4. Reaches a whole new level when reaching the secret room on Night 5 puts you into a room that plays like an upgraded version of the very first game, complete with doors, cameras, and a power meter that drains when using any of your functions.

  • Roaring Rampage of Revenge: Michael's final monologue implies that, after Ennard leaves his rotten, purple corpse, he's gunning for his father that put him in the situation that caused his transformation in the first place.

  • Robot Clown: For the first time in the series, all of the main animatronics have a clown motif, with bright color schemes and even the appearance of wearing facepaint. As if this didn't pull them far enough into the the Uncanny Valley, their faces are more technologically advanced than previous animatronics, with movable brows and cheeks. This leads to quite the Nightmare Face when they split their faces open, revealing the robotic endoskeleton inside. Though Ennard only barely qualifies here, as the most they have for any theme other than Body of Bodies is a clown mask.

  • Running Gag: Every time you're in the elevator, the AI asks you to type in something on a clearly malfunctioning keypad, and grossly misinterprets your futile attempts. Hilarity Ensues.

  • Schmuck Bait: Invoked for how Baby was designed; she keeps track of how many children there are in a room while performing. When there is only one, like a little girl she sees, her body makes ice cream to lure them closer. Then the robot is compelled to shove the child inside their stomach and hide them, with the noise from other kids and the robot's ostensibly soundproof stomach hiding the screams.

  • Sequel Hook: The Custom Night cutscenes shows Ennard escaping from the player's rotten body into the sewers. What happens to Ennard next is unknown, but if hidden dialogue in Scott's websites were anything to go by, the other animatronics aren't very happy with Baby and are trying to get rid of her...

  • The very final cutscene, unlocked after beating Golden Freddy Mode on its hardest setting, shows that Michael Afton, having re-possessed his own corpse, is out to find his old man; for what reason, we don't know. And the final shot is of a very-much-intact Springtrap moving around in the burned-out ruins of Fazbear's Fright.

  • SkeleBot 9000: The animatronics can separate their faceplates and reveal their robotic endoskeletons.

  • Soap Within a Show: After each night except in Night 3 and in Night 5's bad ending, your character gets to watch The Immortal and the Restless, a cheesy soap opera about the human Clara, trying to convince Classical Movie Vampire Vlad to support their son despite Vlad's claims the child isn't his. You even eat popcorn while watching.

  • Soundtrack Dissonance: After putting on relaxing bongos in the elevator, Handy tells you that your paycheck is getting docked for lackluster performance.

  • The Bad Ending ending plays the same tacky theme from the game's Soap Within a Show while Ennard goes to look at itself in the mirror while wearing your flesh. In context, it comes across as an Ominous Pipe Organ.

  • As time goes on in the Custom Night Minigames, the music becomes less and less fitting as it becomes readily apparent that Ennard did not think wearing you like a skin suit through vis a vis the fact that corpses rot over time. Seeing the other people's reactions as Ennard continues to pilot you around like nothing is wrong despite the body's advanced necrosis while the chipper music plays is really off-putting.

  • Staring Down Cthulhu: A couple of puzzles involve you staying in the same room as Funtime Freddy for an extended period. You'll be looking at his ugly mug for a little while.

  • Suddenly Voiced: All the animatronics are now capable of speech, though this is only the first canon game in which Freddy speaks. It's also the first time we hear the Purple Guy (assuming he's "Mr. Afton") speak.

  • Surprisingly Realistic Outcome: Making it so the robots themselves abduct and murder children isn't such a great idea, since even Fazbear Entertainment never allowed "faulty equipment" to work in the restaurant. That's probably why they removed Circus Baby immediately after she killed someone and never let her out again, Afton.

  • The Custom Night cutscenes show us that even though Ennard escaped with Eggs's skin as a disguise, some people noticed something wrong with him after a while, even before the rotting happened.

  • If the lines hidden in Scott's websites (ScottGames and FNAFWorld) are really between Baby and the other animatronics while inside Ennard, then it shows that the other animatronics are rightfully pissed off that not only did Baby's plan not work, but it actually landed them in a worse position than before. This causes them to try to expel Baby from Ennard due to her crimes against them.

  • Token Good Teammate: Subverted with Baby, who keeps you alive only to then kill you as Ennard to take your body.

  • Torture Always Works: Zig-Zagged. You can shock Ballora and Foxy into getting onto their platforms, and in fact it's part of your job, but on Baby it's a No-Sell.

  • Twist Ending: In multiple layers. Firstly, the ending of the game proper has The Reveal that the animatronics have combined their endoskeletons to form Ennard, who murders the protagonist. Then, the ending of the Custom Night cutscenes reveals that the protagonist wasn't actually all the way dead, survives Ennard vacating his remains, and returns to life as a literal purple guy. Then the very last cutscene of the game, unlocked only after beating the hardest possible version of Custom Night, gives us the twist that Springtrap/Mr. Afton survives the fire that ravaged Fazbear's Fright. Oh, and his son Michael is coming to get him.

  • Unexpected Gameplay Change: Rather than having one set method of fending off animatronics that doesn't change save for increasing difficulty, every night has you do something completely different, culminating in a replica of one of the original game's nights as you desperately try to hold off Ennard long enough to escape the building.

  • Unreliable Expositor: Handy doesn't always register when an animatronic is not onstage intact or in good working order and his orders very nearly get you killed on nights two and three.

  • Baby and Ennard when you hear their tales, especially when on Night Five, Baby claims that she's guiding you to the Scooping Room so Ballora won't kill you, and even talks to Ballora in the dark. Except Ballora and Baby were already scooped earlier in the day, meaning that you were alone with Ennard the whole time.

  • The Unreveal: The map seen during Night 2 shows several rooms that are not explored during the game, such as the room next to Ballora's room, the room connected to Baby's room, and a room connected to the Private Room. If you look closely, however, they match the layout of the areas in Five Nights at Freddy's 4. Specifically, the one next to Ballora's room is the corridor where you play the Plushtrap minigame; the one next to Baby's is Fredbear's Family Diner, the Child's house, and the road connecting them; and finally, the one next to the Private Room is the Child's bedroom, A.K.A. the primary setting of 4.

  • Worldbuilding: The setting seems almost factory-like, so it's possible this is some kind of Freddy Fazbear's corporate facility. Whatever the case, the nominal restaurant chain has become very widespread, along with the curse associated with it.

  • Your Other Left: On Night 3, the first step in dismantling Funtime Freddy is pressing a tiny button on his right cheek, followed by his left. Given the stress of the situation and the fact that you're facing him, it is very easy in the moment to press the wrong button.

...don't hold it against us, don't hold it against us, don't hold it against us... ...you don't know what we've been through. 041b061a72


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