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Through The Breach RPG PDF: Explore the World of Malifaux with Cards and Fate





# Through The Breach RPG PDF Download


Are you looking for a tabletop roleplaying game that combines steam power, magic, monsters, and the wild west? Do you want to play as a character who has a glimpse of their destiny and can cheat fate with a twist of a card? Do you want to explore a rich and dark world full of secrets, dangers, and opportunities? If you answered yes to any of these questions, then you might be interested in downloading Through The Breach RPG PDF. Through The Breach RPG is a game set in the world of Malifaux, a Gothic city that lies beyond a portal known as the Breach. In this world, magic is real and powerful, but also dangerous and unpredictable. Factions vie for control over Malifaux's precious resource: Soulstones, which can fuel machines or cast spells. You play as one of the Fated, a person who has caught a brief glimpse of their future and can shape it with their actions. You use cards instead of dice to resolve conflicts, and you can manipulate your fate with your hand of cards. You can also shift from one profession to another as you face the challenges of Malifaux, becoming a Gunslinger, a Dabbler, a Pioneer, or anything else you can imagine. If this sounds intriguing to you, then you might want to download Through The Breach RPG PDF and start your adventure in Malifaux. In this article, we will give you an overview of the setting, the system, and the products of Through The Breach RPG, and show you how you can download them for free or for a reasonable price.


## Through The Breach RPG Setting


Through The Breach RPG takes place in the world of Malifaux, which is adjacent to Earth. A portal known as the Breach allows free passage between the two worlds, and many people have crossed over to seek their fortune or escape their past. Malifaux is a world where steam power collides with magic, where monsters lurk in the shadows, and where the wild west meets the Gothic horror. The world of Malifaux is divided into four main regions: Malifaux City, the Northern Hills, the Bayou, and the Badlands. Each region has its own history, culture, factions, and dangers. Let's take a closer look at each one.


### Malifaux City


Malifaux City is the first thing that most people see when they cross the Breach. It is a sprawling metropolis that mixes Victorian architecture with steampunk technology. It is also a city of contrasts: wealth and poverty, order and chaos, beauty and horror. Malifaux City is under the direct control of the Guild of Mercantilers, a tyrannical government that is far more concerned with Malifaux's Soulstones than the well-being of any of the people living within the city. Soulstones are one of the few ways that people back on Earth can tap into the magic which infuses Malifaux, and as a result, each Soulstone is worth a small fortune. The Guild ships Soulstones back to Earth by the trainload, and this has given them unprecedented power and control back on Earth. Despite all their power, the Guild doesn't have the manpower or expertise to dig the Soulstones out of the ground themselves. Some of this back-breaking work is performed by the convicts which the Guild regularly ships into Malifaux, but the majority of it falls onto the shoulders of the Miners and Steamfitters Union. The Union is an organization of miners and engineers who have come together in the interests of protecting their workers from unsafe working conditions and unfair pay. Because the Union controls so many mines (and can speed up or shut down the excavation of Soulstones on a whim), they have become a political power in their own right, and conflict between the Union and the Guild is common. The Union is not entirely benevolent, however, for it shields the Arcanists, a terrorist organization who believe that mankind is entitled to wield the power of magic as they see fit. The Arcanists use their magia and immuto (the terms for magic and its customization in Through The Breach RPG) to sabotage Guild operations, liberate Soulstones, and create havoc in Malifaux City. They are also hunted by Witch Hunters, agents of the Guild who specialize in hunting down rogue mages and burning them at the stake. Malifaux City is not only home to humans, however. There are also other races that live in or near the city, such as Neverborn, Resurrectionists, Outcasts, Ten Thunders, and Gremlins. Neverborn are the native inhabitants of Malifaux, twisted creatures that hate humans for invading their lands. Resurrectionists are necromancers who raise the dead for their own purposes. Outcasts are rebels, criminals, and misfits who live on the fringes of society. Ten Thunders are a secret organization that has infiltrated Malifaux from Earth's Three Kingdoms (China, Japan, and Korea), seeking to manipulate events from behind the scenes. Gremlins are small green-skinned creatures that live in


the Bayou but sometimes venture into Malifaux City to cause trouble or trade. Malifaux City is divided into several districts, each with its own landmarks and features. Some of these districts are: - Downtown: The heart of Malifaux City, where most of the Guild's offices and facilities are located. It is also where most of the trains arrive and depart from.


- Little Kingdom: A district where many immigrants from Earth's Three Kingdoms (China, Japan, and Korea) have settled. It is also where the Ten Thunders operate from, using their influence and connections to manipulate events in Malifaux. - Industrial Zone: A district where most of the factories and workshops are located. It is also where the Miners and Steamfitters Union has its headquarters, and where many Arcanists hide their illegal activities. - Downtown: The heart of Malifaux City, where most of the Guild's offices and facilities are located. It is also where most of the trains arrive and depart from. - The Slums: A district where the poor and the desperate live in squalor and misery. It is also where many Outcasts and Resurrectionists find their recruits or victims. - The Quarantine Zone: A district that was sealed off by the Guild after a mysterious plague broke out. It is now a no-man's land, where only the brave or the foolish venture. It is also where many Neverborn and other horrors lurk. Malifaux City is full of secrets, mysteries, and opportunities for adventure. Whether you are looking for Soulstones, magic, power, or simply survival, you will find it in Malifaux City.


### Northern Hills


The Northern Hills are the region north of Malifaux City, where most of the Soulstone mines are located. The hills are dotted with mining towns and steamworks, where miners and engineers work hard to extract the precious stones from the ground. The Northern Hills are also home to many dangers, such as bandits, raiders, and wild animals. The Guild has a strong presence in the region, as they try to protect their interests and enforce their laws. The Union also has a lot of influence in the region, as they try to protect their workers and resist the Guild's oppression. The Arcanists also operate in the region, as they try to steal Soulstones or sabotage Guild operations. The Northern Hills are a place where fortunes can be made or lost, where conflicts can erupt or be resolved, and where secrets can be uncovered or buried.


### Bayou


The Bayou is the region east of Malifaux City, a vast swampy area that is home to gremlins and other creatures. The Bayou is a place of chaos, humor, and danger, where anything can happen and usually does. Gremlins are small green-skinned creatures that live in the Bayou. They are curious, mischievous, and often violent. They love to tinker with machines and magic, often with disastrous results. They also love to drink moonshine, gamble, fight, and party. Gremlins have their own culture and society, which is often incomprehensible to outsiders. The Bayou is also home to other races and factions, such as humans who have adapted to the swampy environment, Neverborn who prey on the unwary travelers, Outcasts who seek refuge or profit in the Bayou, and even some Guild agents who try to maintain some semblance of order in the region. The Bayou is a place where fun can turn into horror, where alliances can shift in an instant, and where surprises can lurk behind every corner.


### Badlands



The Badlands are the region west of Malifaux City, a vast and desolate wasteland that is home to outcasts and horrors. The Badlands are a place of lawlessness, violence, and survival, where only the strongest and the most cunning can thrive. The Badlands are also home to many mysteries, such as ancient ruins, forgotten relics, and hidden secrets. The Guild has little interest or presence in the region, as they see it as a barren and worthless land. The Outcasts are the most common faction in the region, as they seek refuge or profit in the Badlands. The Neverborn also roam the region, as they hunt for prey or protect their sacred sites. The Resurrectionists also operate in the region, as they scavenge for corpses or conduct their dark experiments. The Badlands are a place where dangers can lurk behind every rock, where treasures can be found or lost, and where legends can be made or broken.


### Knotwoods


The Knotwoods are the region south of Malifaux City, a dense and dark forest that is home to Neverborn and other creatures. The Knotwoods are a place of fear, madness, and magic, where reality bends and twists under the influence of the Neverborn. The Knotwoods are also home to many wonders, such as ancient trees, hidden paths, and enchanted glades. The Guild has no control or access to the region, as they fear the power and wrath of the Neverborn. The Neverborn are the dominant faction in the region, as they claim it as their ancestral home. The Arcanists also venture into the region, as they seek to learn from or harness the magic of the Knotwoods. The Ten Thunders also have some presence in the region, as they use their stealth and cunning to navigate the forest. The Knotwoods are a place where dreams can turn into nightmares, where allies can become enemies, and where secrets can be revealed or concealed.


## Through The Breach RPG System


Through The Breach RPG is a game that uses cards instead of dice to resolve conflicts and actions. It also allows players to create their own characters with a flexible and dynamic system that reflects their fate and destiny. The core mechanic of Through The Breach RPG is called a duel. A duel is a contest between two or more parties that involves flipping cards from a deck called the Fate Deck. Each party flips a card and adds their relevant modifier (such as a skill rating or an attribute value) to get their total value. The party with the highest value wins the duel. However, duels are not always decided by luck alone. Each player also has a hand of cards called their Control Hand. These cards can be used to cheat fate by replacing the flipped card with one from their hand. This allows players to influence their outcomes and create dramatic moments. In addition to cheating fate with cards, players can also use other abilities and effects that can modify duels. For example, some abilities can grant positive or negative flips, which means flipping more than one card and taking the highest or lowest value respectively. Some abilities can also trigger suits, which are symbols on the cards that indicate certain effects or bonuses. Through The Breach RPG also has a unique character creation system that involves creating a destiny for each character. A destiny is a set of four steps that outline the character's past, present, future, and twist. Each step gives the character some benefits and drawbacks, such as skills, talents, items, conditions, or aspects. An aspect is a special trait that defines the character's personality or fate. Aspects can be invoked by spending Fate Points (a resource that players gain by playing their characters according to their aspects) to gain bonuses or rerolls on duels. Aspects can also be compelled by the Fate Master (the game master) to create complications or challenges for the character in exchange for Fate Points.


magia, immuto, and items. Pursuits are not fixed or permanent, however. Characters can change their pursuits between sessions, reflecting their growth and development in Malifaux. There are dozens of pursuits available for characters to choose from, such as Gunslinger, Dabbler, Pioneer, or anything else they can imagine. Through The Breach RPG also has a rich and detailed magic system that allows characters to cast spells and customize them with various effects. Magic in Malifaux is based on the use of Soulstones, which are stones that contain magical energy. Soulstones can be used to fuel magia, which are the basic spells that characters can learn and cast. Magia can be modified with immuto, which are effects that alter the magia in some way, such as increasing its range, damage, or duration. Immuto can also have drawbacks, such as requiring more Soulstones, causing backlash, or attracting unwanted attention. Through The Breach RPG is a game that offers players a lot of freedom and creativity in creating and playing their characters. It also challenges them to face their destiny and make choices that matter in the world of Malifaux.


## Through The Breach RPG Products


Through The Breach RPG has a number of products available for players and Fate Masters who want to explore the world of Malifaux and its stories. These products include the core rulebook and expansion books that provide more options and information for the game. The core rulebook for Through The Breach RPG contains all the rules for character creation, combat, magic, and anything else the Fated player character's might need on their adventures in Malifaux. It also contains a detailed description of the setting, its history, factions, and locations. It also includes a sample adventure called In Defense of Innocence that introduces players to the world of Malifaux and its conflicts. The expansion books for Through The Breach RPG provide more options and information for specific aspects of the game. Each expansion book focuses on a different region or faction of Malifaux and provides new pursuits, skills, talents, magia, immuto, items, and enemies for players and Fate Masters to use in their games. The expansion books are: - Into the Steam: This book takes you north of Malifaux City and into the lands of the Arcanists. It allows players to play as a sentient machine or access rare magics and new technologies. - Into the Bayou: This book takes you east of Malifaux City and into the swampy lands of the Gremlins. It allows players to play as a gremlin or access ramshackle weapons and strange magic. - From Nightmares: This book focuses on the Neverborn, the native twisted denizens that lurk in the shadows. It allows players to play as one of the many Neverborn species or access ancient magia and immuto. - Under Quarantine: This book takes you into the dreaded Quarantine Zone and down into the murky sewers beneath Malifaux City. It allows players to access dark magic and noxious chemicals or play as one of the undead. - Above the Law: This book takes you inside the most powerful organization on either side of the Breach: the Guild of Mercantilers. It provides detailed descriptions of the Guild's history and operations as well as new pursuits, magia, immuto, and weapons. Through The Breach RPG products are available in both physical and digital formats. You can purchase them from Wyrd Games' online store or from other online retailers. You can also download them for free or for a reasonable price from DriveThruRPG.com.


## Conclusion


Through The Breach RPG is a tabletop roleplaying game that offers players a unique and immersive experience in the world of Malifaux. It allows players to create their own characters with a destiny that shapes their fate and actions. It also allows players to use cards instead of dice to resolve conflicts and cheat fate with their hand of cards. It also provides players with a rich and detailed setting that is full of secrets, dangers, and opportunities. If you are looking for a tabletop roleplaying game that combines steam power, magic, monsters, and the wild west, then you might want to download Through The Breach RPG PDF and start your adventure in Malifaux. You can find all the products you need to play the game on Wyrd Games' website or on DriveThruRPG.com. We hope you enjoyed this article and learned something new about Through The Breach RPG. If you have any questions or comments, feel free to leave them below. Thank you for reading and happy gaming!


## FAQs


- Q: What do I need to play Through The Breach RPG? - A: You need the core rulebook, a Fate Deck (a standard deck of playing cards with two Jokers), a Control Hand for each player (a smaller deck of playing cards), some Soulstone counters, some paper and pencils, and some friends to play with. - Q: How many players can play Through The Breach RPG? - A: The game is designed for one Fate Master (the game master) and up to six Fated (the player characters). However, you can adjust the number of players according to your preference and availability. - Q: How long does a session of Through The Breach RPG last? - A: A session of Through The Breach RPG can last anywhere from a couple of hours to a whole day, depending on how much time you have and how much story you want to tell. A typical session might last around four hours, but you can always split it into shorter or longer segments as needed. - Q: How do I create a character for Through The Breach RPG? - A: You create a character for Through The Breach RPG by following the steps in the core rulebook. These steps involve creating a destiny for your character, choosing an aspect, selecting a pursuit, distributing your attributes and skills, and choosing your equipment and items. - Q: How do I download Through The Breach RPG PDF? - A: You can download Through The Breach RPG PDF from Wyrd Games' online store or from DriveThruRPG.com. You can also purchase physical copies of the products from these websites or from other online retailers.





Through The Breach Rpg Pdf Download

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